Leveling Up
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Leveling Up
.Leveling Up
Gather EXP Points to level up. Leveling up gives you character points to distribute to two aspects that affects your character --- Health Points and Weapon Mastery, which will be discussed later. It also enables you to access to weapon slots.
Every time you level / ask for a level-up, the EXP points will be consumed and you go back to 0. (Request to level up here.)
1. How to gain EXP points?
- Completion of Tasks. Each task has a corresponding EXP points.
- Character Development. Submit thread. Staff will evaluate and then if it's sufficient they will give you EXP points.Threads must contain relevant character development / molds your character's story and not just a happy-time-post-time.
- Events. Some events give you EXP points.
2. Levels
We have 10 Levels. Each level adds new weapon slot on certain levels, and certain number of points to distribute to your stats.
Note: Weapon slots are merely slots. To use them, you have to apply for it (make another weapon at the board called "That Thing I Carry") and it must be approved by the staff.
Level 1 - starting level. You have Level 1 Weapon Mastery, 100 HP and 1 weapon slot.
Level 2 - You need 500 EXP to reach this. Gives you 150 points to distribute to your stats.
Level 3 - You need 1000 EXP. Gives you a new weapon slot and 250 points to distribute to your stats.
Level 4 - need 1500 EXP. Gives you 350 points to distribute to your stats.
Level 5 - need 2000 EXP. Gives you a weapon slot and 450 points to distribute to your stats.
Level 6 - need 2500 EXP. Gives you 550 points to distribute to your stats.
Level 7 - need 3000 EXP. Gives you a weapon slot, 650 points to distribute to your stats.
Level 8 - need 3500 EXP. Gives you 750 points to distribute to your stats.
Level 9 - need 4000 EXP. Gives you a weapon slot, and 850 points to distribute to your stats.
Level 10 - need 4500 EXP. Gives you a weapon slot, and 1000 points to distribute to your stats.
Gather EXP Points to level up. Leveling up gives you character points to distribute to two aspects that affects your character --- Health Points and Weapon Mastery, which will be discussed later. It also enables you to access to weapon slots.
Every time you level / ask for a level-up, the EXP points will be consumed and you go back to 0. (Request to level up here.)
1. How to gain EXP points?
- Completion of Tasks. Each task has a corresponding EXP points.
- Character Development. Submit thread. Staff will evaluate and then if it's sufficient they will give you EXP points.Threads must contain relevant character development / molds your character's story and not just a happy-time-post-time.
- Events. Some events give you EXP points.
2. Levels
We have 10 Levels. Each level adds new weapon slot on certain levels, and certain number of points to distribute to your stats.
Note: Weapon slots are merely slots. To use them, you have to apply for it (make another weapon at the board called "That Thing I Carry") and it must be approved by the staff.
Level 1 - starting level. You have Level 1 Weapon Mastery, 100 HP and 1 weapon slot.
Level 2 - You need 500 EXP to reach this. Gives you 150 points to distribute to your stats.
Level 3 - You need 1000 EXP. Gives you a new weapon slot and 250 points to distribute to your stats.
Level 4 - need 1500 EXP. Gives you 350 points to distribute to your stats.
Level 5 - need 2000 EXP. Gives you a weapon slot and 450 points to distribute to your stats.
Level 6 - need 2500 EXP. Gives you 550 points to distribute to your stats.
Level 7 - need 3000 EXP. Gives you a weapon slot, 650 points to distribute to your stats.
Level 8 - need 3500 EXP. Gives you 750 points to distribute to your stats.
Level 9 - need 4000 EXP. Gives you a weapon slot, and 850 points to distribute to your stats.
Level 10 - need 4500 EXP. Gives you a weapon slot, and 1000 points to distribute to your stats.
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